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warrior"},{"term":"earth"},{"term":"easter"},{"term":"event"},{"term":"exploit"},{"term":"famicom"},{"term":"figures"},{"term":"figurine"},{"term":"fire emblem"},{"term":"game and watch"},{"term":"ghost train"},{"term":"graded"},{"term":"grand theft auto"},{"term":"guitar hero"},{"term":"hands on"},{"term":"histogram"},{"term":"homebrew"},{"term":"horror"},{"term":"ios"},{"term":"kickstarter"},{"term":"kirby"},{"term":"languages"},{"term":"lego"},{"term":"lot calculator"},{"term":"luigi"},{"term":"mac"},{"term":"magic the gathering"},{"term":"manuals"},{"term":"mario kart"},{"term":"methodology"},{"term":"milka"},{"term":"n64dd"},{"term":"namco"},{"term":"netflix"},{"term":"new 3ds"},{"term":"nfr"},{"term":"ntsc"},{"term":"nwc"},{"term":"odyssey 2"},{"term":"panasonic q"},{"term":"paypal"},{"term":"pikachu"},{"term":"planet hollywood"},{"term":"playstation 4"},{"term":"playstation vita"},{"term":"pocket monsters"},{"term":"premium"},{"term":"preorder bonus"},{"term":"ps4"},{"term":"rare bluray"},{"term":"rare. heart"},{"term":"release year comparison"},{"term":"reprinting"},{"term":"sega 32x"},{"term":"sexism in gaming"},{"term":"shipping"},{"term":"skylanders"},{"term":"soccer"},{"term":"sports"},{"term":"spyro"},{"term":"star wars"},{"term":"study"},{"term":"suggestions"},{"term":"super famicom"},{"term":"toyota"},{"term":"twitter"},{"term":"vectrex"},{"term":"vga"},{"term":"vgpc price tool"},{"term":"virtual boy"},{"term":"wario"},{"term":"wii fit"},{"term":"yoshi"}],"title":{"type":"text","$t":"PriceCharting Blog"},"subtitle":{"type":"html","$t":"Articles about rare video games and video game collecting"},"link":[{"rel":"http://schemas.google.com/g/2005#feed","type":"application/atom+xml","href":"https:\/\/blog.pricecharting.com\/feeds\/posts\/default"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/5166264252243602432\/posts\/default\/-\/sexism+in+gaming?alt=json-in-script\u0026max-results=10"},{"rel":"alternate","type":"text/html","href":"https:\/\/blog.pricecharting.com\/search\/label\/sexism%20in%20gaming"},{"rel":"hub","href":"http://pubsubhubbub.appspot.com/"}],"author":[{"name":{"$t":"JJ Hendricks"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/10255138459888881579"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"generator":{"version":"7.00","uri":"http://www.blogger.com","$t":"Blogger"},"openSearch$totalResults":{"$t":"1"},"openSearch$startIndex":{"$t":"1"},"openSearch$itemsPerPage":{"$t":"10"},"entry":[{"id":{"$t":"tag:blogger.com,1999:blog-5166264252243602432.post-2263300630437165349"},"published":{"$t":"2012-09-06T16:47:00.000-06:00"},"updated":{"$t":"2018-09-11T06:32:55.671-06:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"sexism in gaming"}],"title":{"type":"text","$t":"Sexism in Video Games [Study]: There Is Sexism in Gaming"},"content":{"type":"html","$t":"\u003Cbr \/\u003E\n\u003Cdiv style=\"margin-bottom: 0in; text-align: left;\"\u003E\nWritten and Researched by: Emily Matthew\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\nThere are certain common\nconceptions about sexism and gender as they relate to gaming.\nInfluenced by the recent influx of gender and sex-related video game\ndiscussions within the community, I was interested in finding out how\nmuch of these are actually true and how much they affect gamers–\nboth male and female – as well as the gaming community. For this\nreason, I designed a twenty-question survey to find out more.\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\nI am well aware that\nsexism isn't just an issue of men versus women, and I wanted my study\nto reflect that. My survey was aimed at gamers of all genders in\norder to see who sexism affects in the gaming community, who is\nperpetuating sexism, and to what extent the things that we think we\nalready know about sexism in the community are true or false.\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\nThis survey was created\nonline and distributed to various gaming communities online as well\nas through social media such as twitter and facebook. The survey\nremained open for participation for approximately one week and\ngarnered 874 responses – almost a third of which were accompanied\nby additional comments, examples, and clarifications. I also received\nnearly 200 comments on the purpose or topic of the research itself.\nSome of these comments were as telling as the hard data, and some are included in the report below.\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Ch2\u003E\nIs Sexism Prevalent in Gaming Community\u003C\/h2\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\nImmediately\nfollowing the demographic questions, participants were asked “Do\nyou feel that sexism is prominent in the gaming community?” The\nresponse was overwhelmingly “yes.” \u003Cb\u003E79.3% of all participants\nbelieve that sexism is prominent in the gaming community.\u003C\/b\u003E 7.1%\nresponded “no,” and 13.6% of respondents were not sure if sexism\nis prominent in the community. A “yes” response was 7% more\nlikely to come from a female gamer than from a male gamer. Male\ngamers were almost twice as likely to respond “no” than were\nfemale gamers – a telling response when one considers how\nperspective affects opinion. Men and women who were not sure about\nthe prominence of sexism in the gaming community showed a difference\nin percentage that is within the margin of error.\u003Cbr \/\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\n\u003Ca href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEimIFmbXuMRNtqHY3VpdCtxqAP3qCsMq9kRb66_goKiZeFqZyw_jrikyh7H4OEehygXydkjxETHK7dH3CasBSzb8LXOXjBAbyJsAwLZazn8fnGQD3PMYHCjc1nwyXq3wHzHZ5di0M94g33Q\/s1600\/sexism-in-gaming-community-chart.JPG\" imageanchor=\"1\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEimIFmbXuMRNtqHY3VpdCtxqAP3qCsMq9kRb66_goKiZeFqZyw_jrikyh7H4OEehygXydkjxETHK7dH3CasBSzb8LXOXjBAbyJsAwLZazn8fnGQD3PMYHCjc1nwyXq3wHzHZ5di0M94g33Q\/s1600\/sexism-in-gaming-community-chart.JPG\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\nWhen\nasked if they had ever been the subject of “sex-based taunting,\nharassment, or threats while playing video games online,” 35.2% of\nparticipants said yes and 61.3% of participants said no. \n\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cb\u003EWomen\nwere four times more likely than men to have experienced taunting or harassment\u003C\/b\u003E, with\n63.3% of all female participants responding that they had. The\nstories that these women told me regarding their experiences are\nsimilar to what one might think of regarding this topic. “Cunt,”\n“bitch,” “slut,” and “whore” were common slurs. The\nthreats were largely of sexual assault. Much of the harassment was\nbased around asking for or demanding sexual favors or comments that\nrevolved around the traditional gender role and stereotyped behavior\nfor women in Western society. Many of the insults were based on the\nsubject's weight or physical appearance. \n\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n15.7%\nof men also reported that they had experienced sex-based taunting,\nharassment, or threats while playing video games. While this is in\nthe minority, it is still of concern as sexism. The comments directed\nat these gamers, however, are different from those directed at women\nin some very telling ways. Most of the men who provided additional\ninformation on their “yes” response to this question experienced\ncomments that revolved around them not fitting a masculine gender\nrole. These men were often called “fags” and compared to or told\nthat they were women and labeled with stereotypically feminine words.\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\nFor\nthose who identified as intersexed, identified with a sex that was\nnot listed, or did not identify with any sex, the sexual harassment\nthat was experienced largely related to not fitting into any norm.\nThose participants in these demographics had almost all experienced\nintentional misgendering from other players.\u003Cbr \/\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\n\u003Ca href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgeWlqe9Eulyt53toZv1FrhBTzYQDEfDqo6o-kCpL5LaiWS86THM0pkLMkv-W8XztBpBokaPdtoR9FQO5roPThgpLVbJy6pQh111feQcxnb1TlIYzMSxeYsn_Wp8EzBNwBpDYbqjePIRcNx\/s1600\/experienced-sexism-gaming-chart.JPG\" imageanchor=\"1\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgeWlqe9Eulyt53toZv1FrhBTzYQDEfDqo6o-kCpL5LaiWS86THM0pkLMkv-W8XztBpBokaPdtoR9FQO5roPThgpLVbJy6pQh111feQcxnb1TlIYzMSxeYsn_Wp8EzBNwBpDYbqjePIRcNx\/s1600\/experienced-sexism-gaming-chart.JPG\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\nFor\nwomen, the sexism experienced is about being female. For men, it is\nabout not fitting a standard of masculinity. In short, this sexism is\nalways about “male” being the normative sex and “not male” or\n“not sufficiently male” being reason for insults, shaming, and\nbullying. This means that men who fit (or present) a masculine,\nnormative standard are those who are most unlikely to be the victim\nof sexism. \n\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\nThe\nresponses to the question “Have you ever received an unsolicited\nproposition while playing video games online?” shows that this\nhappens in much the same ratio between men and women as does general\nsexism, but that propositioning is slightly less common than sexual\nthreats, taunting, and harassment. 32.0% of all participants said\nthat they had experienced an unsolicited proposition while playing\nvideo games. 59.7% of women and 12.2% of men. \n\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\nThe\ndifference here, as found in the comments and clarifications that I\nwas sent by some participants, is largely in the tone of the\nproposition and the reception therein. Both sexes reported  receiving\npropositions with the exchange of money, goods, and in-game\nassistance as a deal. However, men were more often offered sexual\nfavors if they would pay for them (“I'll send nudes for gold” was\na provided example.), and women were more often offered payment if\nthey would perform sexual favors (“Show me your tits and I'll help\nyou,” quoted one female participant.). In addition to this, more\nwomen described the propositions that they received as “gross,”\n“dirty,” “vulgar,” or “inappropriate” than did men. From\nthe clarifications I received, when men were approached with an offer\nof sex they were more likely to accept the offer than women were.\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\nA\nfurther distancing between men and women in terms of experienced\nsexism is apparent when reviewing the data that the survey received\nin response to the question “Have you ever experienced sex-based\nharassment that began while playing a video game and continued\noutside of the game?” Only 9.8% of all participants reported that\nthey had experienced this sort of harassment. However, women were\nnearly 7 times more likely to experience this than men were (at 19.5%\nfor women and 3.0% for men). This suggests that those who harass\nwomen are motivated to pursue the subject of their harassment once\nthe game is finished in order to continue to harass them. Those who\nharass men don't experience this motivation to the same extent, and\nso women are more likely to experience sustained sexism than men are.\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\nSimilar\nnumbers were reported in response to the question “Have you ever\nfelt unsafe because of sex-based harassment while playing a video\ngame?” 9.6% of all participants answered “yes.” 19.4% of women\nand 2.2% of men experienced this. This means that women are nine\ntimes more likely than men to feel unsafe in this situation. A\nhandful of women commented further on this, and all of them expressed\nthat their fears were rape or sexual-assault related, which is\nunsurprising considering that some studies report that as many as 1\nin 4 college-aged women is sexually assaulted. Where rape is a real,\ncommon occurrence for women in the average gaming age group, it is\nnot surprising that threats of rape made while gaming causes more\nconcern for women than for men.\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\nWomen\nwere also much more likely to quit playing a game because of\nsex-based harassment than were men. \u003Cb\u003E35.8% of women reported having\nquit playing temporarily because of sexism\u003C\/b\u003E, and 9.6% reported that\nthey quit playing a certain game permanently because of harassment.\nThe numbers for men in the same areas were 11.7% and 2.6%\nrespectively – about a third of the percentage for women in each\ncase.\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"CENTER\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\n\u003Ca href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgPdgsg0Q4-0RbapFGK5RAIlGILcmNbC9ZA4I9vf3BoKQDJ4-fa0JHEsupeUFRWMqxEeuDRKsRWpyQ-bv56xmASTtY6WjPgsTJSLoGQqAxRc_jVz8jIDDK2jwx1ufY963VEOD8NS3pN43MM\/s1600\/obscured-sex-while-gaming-chart.JPG\" imageanchor=\"1\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgPdgsg0Q4-0RbapFGK5RAIlGILcmNbC9ZA4I9vf3BoKQDJ4-fa0JHEsupeUFRWMqxEeuDRKsRWpyQ-bv56xmASTtY6WjPgsTJSLoGQqAxRc_jVz8jIDDK2jwx1ufY963VEOD8NS3pN43MM\/s1600\/obscured-sex-while-gaming-chart.JPG\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\nAnother\npolarizing question was “Have you ever obscured or lied about your\nsex while playing video games to avoid unwanted attention or\nharassment?” \u003Cb\u003E67.5% of women said that they had obscured their sex\u003C\/b\u003E. Only 5.8% of men\nsaid the same. That means that women are nearly 12 times as likely to\nfeel the need to conceal their sex while playing video games as men\nare. Two men sent clarifications to me regarding why they conceal\ntheir sex sometimes when they play video games. Both prefer to play\nwith female avatars, and both have previously been harassed because\nthey identify as male but play female characters. Again, they are\nbeing harassed because they don't conform to normative masculinity.\u003C\/div\u003E\n\u003Cdiv align=\"CENTER\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\nWhen\nasked if they had ever avoided playing on a public server to avoid\nbeing a target of sexism, 50.6% of female respondents and 10.3% of\nmale respondents said that they had. Beyond this, many women\nclarified by saying that they don't play video games online at all in\norder to avoid sex-based harassment either that they had previously\nexperienced playing online or that they thought they might\nexperience. While women are five times more likely to avoid playing\non a public server to keep away from sexism, there is another\ndifference between when men and women choose to do this. Many men\nsent clarifications about this question to say that they avoid\nspecific servers that they know to foster a sexist community whereas\nmany women said that they avoid all public servers and play only in\nenvironments they know that they will be comfortable in.\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\nWhen\nasked “Have you ever been the subject of sex-based comments,\ntaunting, harassment, or threats in the gaming community while not\nplaying a video game?” 45.5% of women said that they had – almost\n5 times the percentage of men who said the same. Similarly, when\nasked if they had ever had their gaming taste, ability, or skill\nquestioned because of their gender, 77.8% of women said that they had\n(compared to 6.4% of men). Those men who said that they had been the\nsubject of these comments and judgments related that they were often\njudged for liking games that were “for girls.” One man said that\nhe had been called a “faggot” when he said he didn't like playing\nviolent games. Yet again, the sexism against men is not because they\nare men but because they aren't “male enough.” \n\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\nOccasionally,\nwomen in gaming are labeled as something like “attention whores.”\nThe woman who plays video games for attention or uses her sex for\nspecial treatment while playing is a common stereotype in the gaming\ncommunity. The response to “Have you ever intentionally used your\nsex as leverage when asking for favors, goods, or attention while\nplaying video games?” shows that this stereotype is only true in\nthe vast minority. 9.9% of female respondents said that they had done\nthis at least once. What is perhaps more interesting is that when\nasked “Have you ever lied about your sex in order to receive\nfavors, goods, or attention while playing a video game?” 12.9% of\nmale respondents said that they had. \n\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\nThe\ncomments and data from these two questions point to an interesting\nconclusion: Some male gamers use the stereotype of a female\n“attention whore” to their benefit by pretending to be female in\norder to garner special benefits. Many of these men even kept images\nof women that they found on the internet in order to supply those\ngamers who helped them with nude photos and proof that they were\nfemale. In essence, an individual using femaleness to attain special\nfavors and gifts from others while playing video games is more likely\nto be a self-identified male posing as a woman than to actually be\nfemale.\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\nWhen\nthey were asked if they had ever participated in sexist behavior and\ncomments, only 9.4% of participants said “yes,” with 10.6% of men\nand 7.3% of women giving this answer. Men were only 3.3% more likely\nto exhibit sexism – a number within the margin of error. This means\nthat men and women are exhibiting sexism at very similar rates.\nComments sent in by these people to clarify their answers also show\nthat individuals who exhibit sexism do not only do so to people of\nthe opposite sex. Men are perpetrating sexism against other men, and\nwomen are doing the same to other women.\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\nWhen\nasked if they had ever intervened in a conversation to stop sexist\ncomments and behavior, 53.2% of participants (54.6% of women and\n51.9% of men) said that they had. Both men and women sent in comments\nregarding why they had trepidation about defending others from sexism\nwhile gaming. Both were afraid of having the negative attention\nturned toward themselves – men often concerned with the label\n“White Knight” (which relates to a man who defends a woman in the\nhope of sexual favors) and women were concerned with the same sexual\nharassment that was being received by the person they might have\ndefended.\u003Cbr \/\u003E\n\u003Cbr \/\u003E\n\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\n\u003Ca href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEh9rWo_FTXJaEl8isbycv0SJji_GAXmci-aplL_4iGcycR8okdrRuAyYpvue6iGaI4EPDqRnNGf3AGpCHcmpyCIfFDGChE4R-q7JvODA20uY_xi8Yr1Q3ndlSMRVQj7VdX0a5FvJAk7Ez-T\/s1600\/intervended-stop-sexism-chart.JPG\" imageanchor=\"1\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEh9rWo_FTXJaEl8isbycv0SJji_GAXmci-aplL_4iGcycR8okdrRuAyYpvue6iGaI4EPDqRnNGf3AGpCHcmpyCIfFDGChE4R-q7JvODA20uY_xi8Yr1Q3ndlSMRVQj7VdX0a5FvJAk7Ez-T\/s1600\/intervended-stop-sexism-chart.JPG\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Ch2\u003E\nSexism Study Demographics: Who took the Survey\u003C\/h2\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\nThe survey opened with some general demographic questions. When asked “What sex do you identify as?” 499 (57.1%) of the respondents were male and 356 (40.7%) were female. These numbers – particularly the ratio of men to women in gaming - are similar to those which have been reported by\u0026nbsp;\u003Ca href=\"http:\/\/www.theesa.com\/facts\/pdfs\/ESA_EF_2011.pdf\"\u003Eother studies\u003C\/a\u003E. They support the idea that the majority of the members of the gaming community are male, but perhaps some might be surprised that the number of female members comes even close to that of the male majority.\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n32.4% of all participants were between the ages of 20 and 23. Only one participant, a male, was under 13, and only one participant, who identified with no sex, was over 51. 77.7% of all participants were between the ages of 16 and 27. The average male participant was between 20 and 23, as was the average female. There was no statistically significant difference in the ages of male and female participants – the distribution across age ranges was roughly the same for both groups.\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\nParticipants were asked which genre of video games they play. The most popular genre was “RPG,” which garnered 14.8% of all responses. The least popular genre was “Simulator” with 6.0% of all responses. The difference between the percentage of men playing a particular genre and women playing that same genre was never greater than 3.2 (12.6% of men and 9.4% of women played “Shooters”), which falls within the margin of error for this study. This suggests that men and women have roughly the same taste in video games.\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\nThis information is interesting in light of arguments posed in response to other studies. Some of these arguments suggest that the population of women in gaming (41%) is only so high because there is no differentiation between “casual” and “serious” gamers – that people who play only casual games should not be considered gamers and that making the distinction would lower the number of female gamers as reported by such studies. This study shows that this is not the case. In fact, no women who responded to this survey played only casual games. Women were 2.0% more likely to play casual games than were men (again, a number within the margin of error), but these same women also enjoyed other game genres.\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\nSimilar data ranges were apparent in response to the question “What devices do you use to play video games?” The most popular device for gaming is the PC, which garnered 24.9% of all responses. The least popular device for gaming is the Mac, with 3.4% of the responses. The difference in the percentage of men and the percentage of women playing video games on a given device were statistically negligible. The largest difference was between men and women playing the Nintendo Wii; women were 1.1% more likely to play this console than men were. While this is a number well within the margin of error, it is the only difference between men and women as far as consoles and devices are concerned that was over 1.0%. The rest of the responses were only different by a fraction of a percent. It is clear that there is no real difference in the gaming devices selected by men and those selected by women.\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n49.4% of gamers who participated in this survey play video games for a few hours a day. Women were 4.6% more likely to play video games a few hours a week than were men, whereas men were 6.2% more likely to play video games a few hours a day than were women. The percentages of men and women who play video games more than four hours a day were only 0.8% different from one another – with 16% of women and 15.2% of men playing at this frequency. The average male gamer and the average female gamer both play video games for a few hours a week.\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003C\/div\u003E\n\u003Ch2\u003E\nSexism Survey Comments and Community's Reaction\u003C\/h2\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\nAccording\nto this study, most gamers recognize sexism as a prominent force in\nthe gaming community. While it is mostly directed at women, some men\nexperience it as well. Only a minority of gamers say that they've\nperpetuated sexism, and a majority say that they've stepped in to\nstop it. These numbers are heartening for anyone who, like me, is\nconcerned about how the gamers, and people in general, treat one\nanother.\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\nI\nmyself received some interesting reactions and treatment when I\nopened this survey up to the public. For the sake of statistics and\nsimplification, I counted the comments that I received that were\ndirected at the purpose of the survey (as opposed to those that were\nin direct response to survey questions) and then categorized them as\neither: Definitely Positive, Definitely Negative, and Non-Definite.\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\nEncouragingly,\nthose comments which were distinctly positive outnumbered the\ncomments which were negative. The majority of these were methods of\nsolidarity and encouragement – praise directed at myself for\nundertaking the project or support for the project itself. Comments\nsuch as “I'm proud of you.” and “You're doing a great thing.”\nwere common. Perhaps the most encouraging were the handful of\ncomments – 9, in total – that came from people whose outlooks\nwere changed because of the survey. \n\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\nOne\nindividual said that he was surprised about the topic. He hadn't\npreviously considered that sexism occurred in gaming. After having\ntaken the survey, he spoke with his wife (who is also a gamer)  ,\nasking her if she had ever experienced sexism while playing a video\ngame. After she said that she had, the man became more conscientious\nof what he and other players were saying and how they were behaving\nwhile playing games online, and he decided to start speaking out\nagainst sexism when he saw it.\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\nWhile\nthese responses were quite encouraging (as I personally like to see a\ncommunity aware of its biases and discrimination), there were plenty\nof comments to provide a counterbalance to the positivity. I received\n34 comments that I would classify as “negative” - just over half\nthe number of positive responses. These negative responses were\nlargely comments directed at me personally as opposed to the purpose\nof the research, and most of them were vile, sexual, and entirely\nprofane.\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\nAn even\ndozen of the negative comments that I received addressed the topic in\na way that showed negative opinion while remaining what I see as\nprofessional in tone. The 22 remaining negative responses were\nconsisted of or contained personal, profane attacks against myself.\nAll of these comments came from men, and they all contained gender\nand sex-based insults. Eight of these comments featured sexual\ncontent – descriptions of what should be done to me. One of them\nwas four paragraphs long and particularly vivid. These eight are not\nanything that I would deem acceptable to reproduce here. This comment\nis fairly representative of those made by these 22 men: “Yoru[sic]\nsurvey is retarded and so are you. There's no sexism in the video\ngame community, you stupid cunt. All you bitches play cause you like\nthe attention that nerds give you. You can't get it anywhere else\ncause you're fat disgusting whales. You ruin video games. Shut the\nfuck up, tits or gtfo, and make me a sandwich. I'd say I hope you get\nraped, but you're such a slut you'd like it.”\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\nWhat\nwas most surprising, and slightly disheartening, were many of the 87\ncomments that fit into neither the positive nor negative categories.\nA number of these comments did not involve personal opinion on the\nsubject matter in the study. These were things like “I'd like to\nsee the results of this.” or “This is an interesting survey.”\nSuch comments composed approximately a third of the non-definite\nresponses. The remaining two-thirds, however, might be represented by\nthis comment: “I really do feel for the people who are\ndiscriminated against when they play video games. I know that a lot\nof women get harassed just because they're female. But I don't see\nwhat we can do about it. Is sexism a problem? Yes. Is is bad? Yes.\nDoes it happen in the community? Yes. But there's no fix for that.\nThere are always going to be bigots, so what's the point in fighting\nit?”\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\nWhile I\ncan understand this opinion, to me it represents a sort of\nconciliatory perspective. It's a recognition of the problem, but an\nunwillingness to stand up against it. The people who made such\ncomments – both men and women – are those who have either given\nup or never tried. In some ways, too, I feel that these individuals\nmisunderstand the ways in which sexism can be fought and in which\ngains can be made for gamers who want to see a community free of\nsexism.\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv style=\"margin-bottom: 0in;\"\u003E\nI can't argue that eliminating sexist\nopinion from every individual in the community is realistic, and it's\nnot one of the goals that I personally hold when arguing against\nsexism. What I do think is achievable, however, is eliminating the\nnormalization of sexism in the community. When people stand up in\nsufficient numbers against those who harass players because of their\nsex or gender – when we stop laughing, joining in, or letting it\nslide and start handing out bans, saying “That's not okay,” and\nrefusing to play with bigots – then eventually there is a standard\nthat even those with sexist leanings will begin to conform to. \n\u003C\/div\u003E\n\u003Cdiv style=\"margin-bottom: 0in;\"\u003E\n\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\nSurely\nnot every bigoted person will be swayed by public opinion enough to\nstop expressing their sexist thoughts, but there's going to be a\nnumber of them (how big that number is I can't be sure) who will\nconsider being judged, scolded, ostracized, or made to look foolish\nwhen they use sexist slurs and insults to be enough of a deterrent to\nstop using them in mixed company. When sexism is less expressed, it\nbecomes less normalized for those entering the community as well.\nWhen new gamers see that calling a woman a cunt or taunting a man for\nbeing beaten by a woman is frowned upon, they are more likely to\nlearn not to do it. It's a change that will take time, but it's one\nthat I and others believe is worth working toward.\u003C\/div\u003E\n\u003Cdiv align=\"LEFT\" style=\"margin-bottom: 0in;\"\u003E\n\u003C\/div\u003E\n\u003Cdiv class=\"blogger-post-footer\"\u003EThis is a post from \u003Ca href='https:\/\/blog.pricecharting.com'\u003EPriceCharting.com\u003C\/a\u003E\u003C\/div\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/blog.pricecharting.com\/feeds\/2263300630437165349\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/blog.pricecharting.com\/2012\/09\/emilyami-sexism-in-video-games-study.html#comment-form","title":"37 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/5166264252243602432\/posts\/default\/2263300630437165349"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/5166264252243602432\/posts\/default\/2263300630437165349"},{"rel":"alternate","type":"text/html","href":"https:\/\/blog.pricecharting.com\/2012\/09\/emilyami-sexism-in-video-games-study.html","title":"Sexism in Video Games [Study]: There Is Sexism in Gaming"}],"author":[{"name":{"$t":"JJ Hendricks"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/10255138459888881579"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEimIFmbXuMRNtqHY3VpdCtxqAP3qCsMq9kRb66_goKiZeFqZyw_jrikyh7H4OEehygXydkjxETHK7dH3CasBSzb8LXOXjBAbyJsAwLZazn8fnGQD3PMYHCjc1nwyXq3wHzHZ5di0M94g33Q\/s72-c\/sexism-in-gaming-community-chart.JPG","height":"72","width":"72"},"thr$total":{"$t":"37"}}]}});