Readers asked me to write an article analyzing prices of games by publisher. Readers thought that certain publishers video games would keep their value longer than others. I have been on hiatus from blog posts for a while, but here are the full results of my video game price analysis by publisher.
I looked at prices for games published between 2000 and 2006 and averaged the prices for all games by a publisher during that time frame. I looked at over twenty of the largest publishers and Atlus because readers specifically asked me for that data. Then graphed the prices of all publishers indexed to 1.00 so we can see relative changes over the course of the year. The graph below only shows four publishers so the graph doesn't get too cluttered.
Of all the publishers in my dataset, Atlus kept the highest prices over the course of 2007 and EA had the biggest drop in prices. Atlus's games on average only dropped seven percent during 2007 while EA's games dropped 43 percent.
This huge price difference between the two publishers is because of their two vastly different publishing tactics. Atlus is a smaller publisher and focuses mostly on RPG's, which my last analysis showed have higher prices than other genres. Atlus's percentage drop of seven percent is almost the exact same as RPG's as a whole. Electronic Arts publishes lots of sports games, which drop in price more than any other genre. Also, a large percentage of EA's titles in during any year are yearly releases (all sports games) or almost yearly (Need for Speed or Medal of Honor).
One item to note with Atlus's prices. Because they are a smaller video game publisher they had few titles in anaylsis, making their data more volatile. The chart shows faster price drops and rises because of this. The best explanation I have for the large peak in August's prices is the release of Persona 3. One of my other posts showed that Pokemon prices increased after Diamond and Pearl came out and my guess is the same thing is happening with some Atlus games.
Microsoft and Nintendo data are in the graph too as comparison and because they are two larger publishers. Microsoft's video game prices dropped an average of 34 percent during 2007 and Nintendo's dropped 22 percent in the same time frame.
Nintendo published games seem to show a longer sales life compared to Microsoft games. I don't have solid numbers to back this up off at my finger tips, but looking at units sold per month Nintendo games seem to sell more longer after release instead of right up front like Microsoft published titles (Halo being the big exception to this). This might explain why Nintendo products keep their value longer, customers continue to look for them long after release.
Next time you plan on buying an Atlus game you can be pretty sure it will keep its resale value, but watch out for those EA games. They might be dropping faster than Pumpkin prices after Halloween. Homer Simpson had to learn the hard way, don't you make the same mistake.
PS: If there are any publishers you really want to see a chart for leave a comment and let me know. Since I have the data all calculated it should be pretty easy to get a graph together if you are interested in a certain publisher.
Video game price data provided by VideoGamePriceCharts.com
Friday, September 21, 2007
Collecting 101: Publisher Can Determine Video Games Rarity
Labels: Collecting 101 , historic prices , publisher
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4 comments :
Square-Enix chart please!
I will be posting another blog entry with Square-Enix and I had requests for Sega and Bethesda too. Any other publishers people want to see?
Capcom might be interesting, with special interest to Clover developed games.
505 gamestreet?
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