Showing posts with label sega. Show all posts
Showing posts with label sega. Show all posts

Tuesday, July 10, 2012

Top 5 Sega Failures of All Time

Author: Daniel AndersonSega is a name near and dear to most gamers. Many of us remember the first time we were blown away by the blazing speed of Sonic the Hedgehog, or lured in by the seemingly impressive idea of “blast processing.” Undoubtedly, Sega’s rapid rise and fall is one of the great tragedies of the video game industry.
It’s a tale of corporate excess and managerial incompetence. It underlines the importance of direction, of knowing what you want to achieve and doing what it takes to get it. After the heady success of the Genesis, Sega didn’t know what it wanted. Unsure of where to go, Sega tried everything. As a result, its ultimate failure in the high-risk, high-reward hardware industry became inevitable.

Before I start, Iet me tell you a few things you won’t find on this list. Both the Sega Saturn and the Dreamcast were excellent systems with plenty of great games. Their failure in the marketplace don’t reflect their own value. Similarly, Shenmue’s ultimately disappointing sales aren’t indicative of its quality. With that said, here are a few of Sega’s most devastating failures.

5.) Sega CD


Just to be clear, the Sega CD just barely makes this list. Compared to the other hardware failures on this list, this add-on’s game library contained some true gems. Sonic CD is arguably the best game in the storied Sonic the Hedgehog franchise. The famed Lunar role-playing game series got its start on the Sega CD.  And who can forget Snatcher, the legendary (and legendarily rare) cyberpunk thriller designed by Hideo Koijma himself?

Still, the Sega CD is symbolic of the aimless vision of the Sega Corporation following the Genesis. Knowing that they struck gold once, they were desperate to maintain the Genesis’s success for as long as possible while working on its successor. As a result, they kept pushing out add-ons and accessories for the Genesis in order to extend its lifespan. The Sega CD may have been the best of the add-ons, but it still only experienced a modicrum of success.

Ultimately, the add-on disappointed Sega loyalists with its library dominated by shovelware, awful full-motion video games, and mediocre technical capabilities. It’s also possible that its mild sales success convinced the Sega brass that they were on the right course, thereby leading to the greater failures that comprise the rest of the list.

4.) Sonic the Hedgehog (2006, PlayStation 3 and Xbox 360)


The Sega faithful are perhaps the most diehard fans in the video game industry. The 2006 game Sonic the Hedgehog represents one final, lasting insult to those fans. Battered over the years by Sega’s humiliating downfall and eventual exit from the hardware industry, loyal fans clung on for dear life.

After more than a decade of trying to fit Sonic’s famed speed and game mechanics into a 3D world, Sega promised that this would be the game to restore the series’ reputation. Even after game trailers revealed that the game would introduce even more new characters to the bloated series supporting cast, including the human “Princess Elise,” fans still believed in Sega’s promise. They believed that Sonic Team could deliver one more magical entry into the storied franchise.

Needless to say, that didn’t happen. Working on a rushed development schedule and attempting to develop for two very different platforms simultaneously, Sonic Team developed an unfinished, poorly designed game loaded down with glitches and an inane, melodramatic story. Burdened with the same control issues and unnecessary new characters that have ruined the Sonic the Hedgehog series since its two-dimensional days, this game crushed long-time Sega loyalists like no other.

3.) Sega 32X

Whereas the Sega CD at least had respectable sales, the Sega 32X was a retail disaster. Not that long after its release, Sega was selling the add-on for just $19.99 in an effort just to get rid of the things. Barely selling more than half a million units, the 32X admittedly had a lot working against it. With the next generation of consoles right around the corner, including Sega’s very own Saturn, there was little reason for gamers to purchase this stop-gap system.

Overpriced, overhyped, and marred with low-end technical specifications, the add-on was billed as a significant upgrade on the Genesis, but it simply didn’t deliver. The 32X’s abysmal game library didn’t help, either. Only 40 games were released for it, and a half-dozen of those required both the 32X and the Sega CD, which severely limited their audience. Most of the remaining games were shovelware, slightly upgraded Genesis ports, or old arcade offerings such as Space Harrier and Star Wars Arcade.

Perhaps the best-remembered game for the 32X is Knuckles’ Chaotix, a Sonic spinoff featuring Knuckles the Echidna. Similar to the Genesis offerings in the series, the game introduced a few new controversial game mechanics such as “rubber band” physics. Despite being merely above-average, it’s still one of the add-on’s best games. The failure of the 32X would ultimately damage the Sega Saturn, as the flurry of failed add-ons for the Genesis cluttered the marketplace, confused consumers, and damaged the trust of Sega’s fanbase.

2.) Sega Nomad


The little-remembered Sega Nomad may be a controversial choice, especially placing it above the infamous 32X, but bear with me. Launched in 1991, the Sega Game Gear sold more than ten million units. It didn’t fare as well as Nintendo’s Game Boy, but it did represent a moderate success and a foothold for Sega in the lucrative handheld gaming industry.

If Sega had managed to follow-up the Game Gear with another well-received handheld offering, they would have likely established themselves as a long-term player in handheld gaming. When Nintendo’s Gamecube was trounced by Sony’s PlayStation 2 in the early-to-mid-2000s, it was Nintendo’s highly-profitable handheld division that kept it afloat and thriving.

When the PS2 crushed Sega’s Dreamcast in the marketplace, Sega didn’t have a fallback revenue source like Nintendo’s Game Boy Advance. As a result, Sega ignominiously left the hardware industry simply in order to stay alive, becoming solely a software developer. The Sega Nomad, a portable Genesis, was Sega’s follow-up to the Game Gear.

Despite an excellent software library and impressive technical capabilities, the handheld still sold a mere one million units. Slight overpricing, poor marketing, and worse timing (everyone was eager for 32-bit gaming to begin) played big parts in the Nomad’s failure. Still, I would argue that Sega’s greatest mistake with the Nomad was committing the cardinal sin of handheld gaming: extremely limited battery life. Like other ‘90s-era Game Boy rivals, the Nomad just couldn’t compete, and its failure pushed Sega out of the handheld gaming industry for good.

1.) Sonic 3D Blast


The failure of glorified add-ons such as the Sega CD and 32X can be forgiven. Even the failure of your handheld division can be forgiven, since nearly all of Nintendo’s rivals in the handheld industry ultimately failed until Sony’s PlayStation Portable. However, the failure to deliver a solid entry in your flagship gaming franchise to your new console is unforgivable.

Yet, that’s exactly what happened with Sonic 3D Blast and the Sega Saturn. Originally, Sega developed a game called Sonic X-treme as a follow-up to other Sonic titles on the Genesis. With dwindling gamer interest in the 16-bit generation, Sega changed the game’s platform to the 32X, but that add-on’s quick death doomed those plans. Finally, Sega decided that Sonic X-treme would be the killer app for their new system, the Saturn. However, a bizarre and convoluted development plan, corporate interference, and technical problems eventually killed the project.

Desperate to provide clamoring fans with a Sonic gaming experience for the Saturn, Sega took the easy way out and ported Sonic 3D Blast from the Genesis to the Saturn. Even this laziness could have ultimately been forgiven if it were an incredible game, worthy of the franchise, and one that took full advantage of the Saturn’s capabilities.

It didn’t. Ugly graphics, a strange isometric camera angle, awkward controls, and painfully slow, Sonic 3D Blast barely resembled a Sonic game at all. Sega fans lost faith in Sega and the Saturn. Without a Super Mario 64-equivalent to drive hardware sales, the console soon failed, and set Sega firmly on the path toward its eventual demise as a hardware developer.

Wednesday, December 21, 2011

Sonic the Hedgehog Master System (US Version) Sells for Almost $1,000

What makes this version of Sonic the Hedgehog for Sega Master system worth almost $1,000? A sticker.

A Sonic game for Master System recently sold for $981.33. When other copies of Sonic regularly sell for $30-40. The games are identical except for a small UPC sticker on the back of the box, as seen below:
Usually a sticker on a game would lower the value, but Sonic the Hedgehog (Master System) is unique.

The Master System was much more successful in Europe than the USA. In the early 90's Sega released the Sega Genesis in the USA as the successor to the Sega Master System and very quickly cast aside any Master System support.

Sega published Sonic the Hedgehog in Europe because the Master System was still selling well there, but instead of producing the game for the USA they decided to import some of the European versions and put a UPC label on it so it could sell at retailers in the states.

The USA and the European Sonic games for Master System are literally the exact same game. The only difference is the small UPC sticker placed on the US version.

The game has become notorious with game collectors because the value is so different but the "rare" version can easily be faked with a UPC printer and labels.

Thursday, July 15, 2010

Darxide for Sega 32X Sells for $700+

Darxide 32XDarxide is the most expensive 32X game. The game is very rare and recently sold as part of a collection of other 32X games for $948 (GBP 623). The other items in the collection weren't anything really expensive so the vast majority of the bid price was for Darxide which with my estimates makes the game worth about $700.

Luckily for collectors, there is a second copy on ebay right now that is just the game. Within 9 days we will know for sure what the game is worth.

Darxide is a Sega 32X game that was only released in Europe. It was the last 32X game ever made and is very rare. (The game is pronounced "Dark Side" but the name was spelled differently for copyright reasons)

The gameplay is very similar to Star Wars Arcade BUT much, much worse. According to Sega-16.com, Darxide "takes the simple, addicting gameplay of the Lucas Arts hit and screws it up, plain and simple."

Game play isn't always important to collectors though or else Bubble Bath Babes, Hot Slots, and Caltron 6 in 1 would be worth pennies instead of worth hundreds of dollars. Darxide sells for so much money because it is rare. Don't buy it if you want to play a great game.

See a list of the other most expensive Sega 32X games

Tuesday, June 15, 2010

Conduit 2 Wii Review | E3 2010

The Conduit 2 is very similar to the original Conduit for Wii, but with more polish, more levels, more weapons, and more variation. Everything you would expect from a sequel.

Conduit 2 is a first person shooter for the Wii. The story takes place right after the first Conduit ends with Agent Smith trying to destroy a bunch of aliens who have been controlling earth for years.

Conduit 2 Location


The only location shown in the demo was an oil derrick in the middle of the ocean. High Voltage, the developers, wouldn't say what other locations will appear in the game but promise a level from every continent.

Each location can be completed in different ways too. Instead of a straight forward linear way to get through each level, there are sections where the level branches. You can choose which way to go so the game will have more replay value.

Conduit 2 Enemies


One major improvement in Conduit 2 is the AI and variety of enemies. Every human in Conduit 1 behaved pretty much the exact same and didn't react to what you did. But in Conduit 2 the enemies will use objects as cover, will attack you differently based upon what weapons they have, and will pursue you in more strategic ways.

Conduit 2 Multiplayer


Conduit 2 Screenshot
The mulitplayer in Conduit 2 will have more maps and better online support. All the original multiplayer maps will be in the sequel plus about ten new levels. Conduit 2 is one of the first games to use the newly announced Headbanger Headset. So it will be much easier to communication in team based game modes.

Conduit 2 Overall


If you liked the original Conduit, you will definitely enjoy the sequel. The game does not match 360 or PS3 first person shooters in terms of features or graphics, but it promises to be one of the best FPS games on the Wii.

Tuesday, June 30, 2009

Moonwalker Prices Rise To Heaven With Michael Jackson

Michael Jackson Moonwalker Prices Rise To Heaven
Michael Jackson died on June 25th 2009 at the age of 50. Within minutes of his death, prices for Michael Jackson's Moonwalker increased almost 600%. The prices stayed high for the next couple of days but have since started coming back down.

Moonwalker Prices On Ebay: June 25th 2009


Michael Jackson Moonwalker Prices On Day of His Death
Click For Bigger Chart

On the morning of June 25th there was an ebay sale of $14.99 for Moonwalker. Michael Jackson's death became public knowledge around 2:20 PM PST. Within an hour and 30 minutes all the low priced store listings for Moonwalker had sold for less than $30. By 3:56 PM, less than 2 hours after the initial announcement, Moonwalker sold for $100 on ebay. At the end of the day the highest price for the game was $199.99.

Moonwalker Prices On Ebay: Before & After His Death


Michael Jackson Moonwalker Prices Before and After His Death
Click For Bigger Chart

Before MJ's death, the prices for Moonwalker were consistently in the $20-30 range. The average sale price peaked on June 26th at $131. It has steadily dropped back down to the $60 range, which is still more than double the average price before Michael's passing.

Volume of Sales Picks Up Too


During the 4 days before Jackson's death (June 21st to June 24th), there were five sales of Moonwalker on Ebay. On the 25th there were 16 sales and during the next four days (June 26th to June 29th) 101 copies of Moonwalker sold.


Will Moonwalker prices go back to their pre-death prices or will they settle at a new, higher price because of all the attention paid to collectibles related to the King of Pop? Only time will tell.

Thanks to our loyal reader James T. for suggesting this article.

Friday, November 21, 2008

Adult Preorder Bonus For House of Dead Wii [SFW]


Sega of Europe announced today that they are releasing an adults only pre-order bonus for House of the Dead Project Overkill for Wii. The pre-order gets you: the game, a special bundle cover, and the uncensored graphic novel "Prelude to An Overkill".

This is a great collector's item for any of our European readers.

Unfortunately the special bonus has not been announced in the US. You can always import, but Wii's are region locked so you couldn't play the game. But maybe the graphic novel is worth it to you. And you can always buy the US version when it comes out too. I'm crossing my fingers that Sega America announces a similar preorder plan in the United States.
Wii House of Dead Overkill Cover
Wii House of Dead Overkill Graphic Novel

Thanks to our friends over at Sega Nerds for this information.

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